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https://github.com/WonderfulToolchain/psxavenc.git
synced 2025-12-17 11:30:26 +00:00
Clean up, implement new SPU-ADPCM looping options
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@@ -29,8 +29,8 @@ freely, subject to the following restrictions:
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#define SHIFT_RANGE_4BPS 12
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#define SHIFT_RANGE_8BPS 8
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#define ADPCM_FILTER_COUNT 5
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#define XA_ADPCM_FILTER_COUNT 4
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#define ADPCM_FILTER_COUNT 5
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#define XA_ADPCM_FILTER_COUNT 4
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#define SPU_ADPCM_FILTER_COUNT 5
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static const int16_t filter_k1[ADPCM_FILTER_COUNT] = {0, 60, 115, 98, 122};
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@@ -54,7 +54,7 @@ static int find_min_shift(const psx_audio_encoder_channel_state_t *state, int16_
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int32_t s_min = 0;
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int32_t s_max = 0;
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for (int i = 0; i < 28; i++) {
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for (int i = 0; i < PSX_AUDIO_SPU_SAMPLES_PER_BLOCK; i++) {
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int32_t raw_sample = (i >= sample_limit) ? 0 : samples[i * pitch];
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int32_t previous_values = (k1*prev1 + k2*prev2 + (1<<5))>>6;
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int32_t sample = raw_sample - previous_values;
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@@ -87,7 +87,7 @@ static uint8_t attempt_to_encode(psx_audio_encoder_channel_state_t *outstate, co
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outstate->mse = 0;
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for (int i = 0; i < 28; i++) {
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for (int i = 0; i < PSX_AUDIO_SPU_SAMPLES_PER_BLOCK; i++) {
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int32_t sample = ((i >= sample_limit) ? 0 : samples[i * pitch]) + outstate->qerr;
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int32_t previous_values = (k1*outstate->prev1 + k2*outstate->prev2 + (1<<5))>>6;
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int32_t sample_enc = sample - previous_values;
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@@ -205,25 +205,17 @@ uint32_t psx_audio_xa_get_buffer_size(psx_audio_xa_settings_t settings, int samp
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}
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uint32_t psx_audio_spu_get_buffer_size(int sample_count) {
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return ((sample_count + 27) / 28) << 4;
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return ((sample_count + PSX_AUDIO_SPU_SAMPLES_PER_BLOCK - 1) / PSX_AUDIO_SPU_SAMPLES_PER_BLOCK) << 4;
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}
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uint32_t psx_audio_xa_get_buffer_size_per_sector(psx_audio_xa_settings_t settings) {
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return settings.format == PSX_AUDIO_XA_FORMAT_XA ? 2336 : 2352;
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}
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uint32_t psx_audio_spu_get_buffer_size_per_block(void) {
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return 16;
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}
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uint32_t psx_audio_xa_get_samples_per_sector(psx_audio_xa_settings_t settings) {
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return (((settings.bits_per_sample == 8) ? 112 : 224) >> (settings.stereo ? 1 : 0)) * 18;
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}
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uint32_t psx_audio_spu_get_samples_per_block(void) {
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return 28;
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}
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uint32_t psx_audio_xa_get_sector_interleave(psx_audio_xa_settings_t settings) {
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// 1/2 interleave for 37800 Hz 8-bit stereo at 1x speed
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int interleave = settings.stereo ? 2 : 4;
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@@ -307,14 +299,14 @@ int psx_audio_xa_encode_simple(psx_audio_xa_settings_t settings, int16_t* sample
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}
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int psx_audio_spu_encode(psx_audio_encoder_channel_state_t *state, int16_t* samples, int sample_count, int pitch, uint8_t *output) {
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uint8_t prebuf[28];
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uint8_t prebuf[PSX_AUDIO_SPU_SAMPLES_PER_BLOCK];
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uint8_t *buffer = output;
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for (int i = 0; i < sample_count; i += 28, buffer += 16) {
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for (int i = 0; i < sample_count; i += PSX_AUDIO_SPU_SAMPLES_PER_BLOCK, buffer += PSX_AUDIO_SPU_BLOCK_SIZE) {
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buffer[0] = encode(state, samples + i * pitch, sample_count - i, pitch, prebuf, 0, 1, SPU_ADPCM_FILTER_COUNT, SHIFT_RANGE_4BPS);
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buffer[1] = 0;
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for (int j = 0; j < 28; j+=2) {
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for (int j = 0; j < PSX_AUDIO_SPU_SAMPLES_PER_BLOCK; j+=2) {
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buffer[2 + (j>>1)] = (prebuf[j] & 0x0F) | (prebuf[j+1] << 4);
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}
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}
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@@ -327,24 +319,24 @@ int psx_audio_spu_encode_simple(int16_t* samples, int sample_count, uint8_t *out
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memset(&state, 0, sizeof(psx_audio_encoder_channel_state_t));
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int length = psx_audio_spu_encode(&state, samples, sample_count, 1, output);
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if (length >= 32) {
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if (length >= PSX_AUDIO_SPU_BLOCK_SIZE) {
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uint8_t *last_block = output + length - PSX_AUDIO_SPU_BLOCK_SIZE;
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if (loop_start < 0) {
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//output[1] = PSX_AUDIO_SPU_LOOP_START;
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output[length - 16 + 1] = PSX_AUDIO_SPU_LOOP_END;
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last_block[1] |= PSX_AUDIO_SPU_LOOP_END;
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// Insert trailing looping block
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memset(output + length, 0, PSX_AUDIO_SPU_BLOCK_SIZE);
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output[length + 1] = PSX_AUDIO_SPU_LOOP_START | PSX_AUDIO_SPU_LOOP_END;
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length += PSX_AUDIO_SPU_BLOCK_SIZE;
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} else {
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psx_audio_spu_set_flag_at_sample(output, loop_start, PSX_AUDIO_SPU_LOOP_START);
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output[length - 16 + 1] = PSX_AUDIO_SPU_LOOP_REPEAT;
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int loop_start_offset = loop_start / PSX_AUDIO_SPU_SAMPLES_PER_BLOCK * PSX_AUDIO_SPU_BLOCK_SIZE;
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last_block[1] |= PSX_AUDIO_SPU_LOOP_REPEAT;
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output[loop_start_offset + 1] |= PSX_AUDIO_SPU_LOOP_START;
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}
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} else if (length >= 16) {
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output[1] = PSX_AUDIO_SPU_LOOP_START | PSX_AUDIO_SPU_LOOP_END;
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if (loop_start >= 0)
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output[1] |= PSX_AUDIO_SPU_LOOP_REPEAT;
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}
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return length;
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}
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void psx_audio_spu_set_flag_at_sample(uint8_t* spu_data, int sample_pos, int flag) {
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int buffer_pos = (sample_pos / 28) << 4;
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spu_data[buffer_pos + 1] = flag;
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}
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