Implement GPUSTAT and update IOPort design

This commit is contained in:
Jaby
2022-09-07 21:45:28 +02:00
committed by Jaby
parent b11a9aa136
commit 2f20d7203d
7 changed files with 168 additions and 72 deletions

View File

@@ -251,8 +251,10 @@ struct __no_align ubus32_t {
};
static constexpr uintptr_t IO_Base_Mask = 0xF0000000;
static constexpr uintptr_t IO_Base_Adr = 0x10000000;
#define __declare_io_port_global_raw(cv, type, name, adr) static __always_inline cv auto& name = *reinterpret_cast<IOPort<type>*>((IO_Base_Adr + (adr & ~IO_Base_Mask)))
#define __declare_io_port_global(type, name, adr) static __always_inline auto& name = *reinterpret_cast<IOPort<type>*>((IO_Base_Adr + (adr & ~IO_Base_Mask)))
#define __declare_io_port_global(type, name, adr) __declare_io_port_global_raw(, type, name, adr)
#define __declare_io_port_global_const(type, name, adr) __declare_io_port_global_raw(const, type, name, adr)
#define __declare_io_port_global_array(type, name, adr, size) static __always_inline auto& name = reinterpret_cast<type(&)[size]>(*reinterpret_cast<type*>((IO_Base_Adr + (adr & ~IO_Base_Mask))));
#define __io_port_inherit_complex_bit_map(name) \
using ComplexBitMap::operator=; \