Small improvements for code readability
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@@ -18,7 +18,7 @@ namespace ControllerTest {
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ControllerState state;
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for(auto& tex_page : state.tex_page) {
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tex_page = Make::TexPage(ControllerButtonTIM.get_texture_position(), GPU::TexturePageColor::$4bit).linked();
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tex_page = Make::TexPage(ControllerButtonTIM.get_texture_position(), GPU::TextureColorMode::clut4).linked();
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}
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for(auto& buttons : state.buttons) {
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@@ -51,10 +51,10 @@ namespace ControllerTest {
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}
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for(auto& arrows : state.arrows) {
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arrows[0] = Make::POLY_FT4(__jabyengine_polyFT4_vertex_rect( Make::AreaI16(Make::PositionI16( 7, 5).move(offset.x, offset.y), Make::SizeI16(16, 16)), Make::PositionI16(6*16, 0)), Make::TPage(ControllerButtonTIM.get_texture_position(), GPU::SemiTransparency::B_Half_add_F_Half, GPU::TexturePageColor::$4bit), Make::PageClut(ControllerButtonTIM.get_clut_position())).linked();
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arrows[1] = Make::POLY_FT4(__jabyengine_polyFT4_vertex_rect270(Make::AreaI16(Make::PositionI16(14, 11).move(offset.x, offset.y), Make::SizeI16(16, 16)), Make::PositionI16(6*16, 0)), Make::TPage(ControllerButtonTIM.get_texture_position(), GPU::SemiTransparency::B_Half_add_F_Half, GPU::TexturePageColor::$4bit), Make::PageClut(ControllerButtonTIM.get_clut_position())).linked();
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arrows[2] = Make::POLY_FT4(__jabyengine_polyFT4_vertex_rect180(Make::AreaI16(Make::PositionI16( 7, 17).move(offset.x, offset.y), Make::SizeI16(16, 16)), Make::PositionI16(6*16, 0)), Make::TPage(ControllerButtonTIM.get_texture_position(), GPU::SemiTransparency::B_Half_add_F_Half, GPU::TexturePageColor::$4bit), Make::PageClut(ControllerButtonTIM.get_clut_position())).linked();
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arrows[3] = Make::POLY_FT4(__jabyengine_polyFT4_vertex_rect90( Make::AreaI16(Make::PositionI16( 0, 11).move(offset.x, offset.y), Make::SizeI16(16, 16)), Make::PositionI16(6*16, 0)), Make::TPage(ControllerButtonTIM.get_texture_position(), GPU::SemiTransparency::B_Half_add_F_Half, GPU::TexturePageColor::$4bit), Make::PageClut(ControllerButtonTIM.get_clut_position())).linked();
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arrows[0] = Make::POLY_FT4(__jabyengine_polyFT4_vertex_rect( Make::AreaI16(Make::PositionI16( 7, 5).move(offset.x, offset.y), Make::SizeI16(16, 16)), Make::PositionI16(6*16, 0)), Make::TPage(ControllerButtonTIM.get_texture_position(), GPU::SemiTransparency::B_Half_add_F_Half, GPU::TextureColorMode::clut4), Make::PageClut(ControllerButtonTIM.get_clut_position())).linked();
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arrows[1] = Make::POLY_FT4(__jabyengine_polyFT4_vertex_rect270(Make::AreaI16(Make::PositionI16(14, 11).move(offset.x, offset.y), Make::SizeI16(16, 16)), Make::PositionI16(6*16, 0)), Make::TPage(ControllerButtonTIM.get_texture_position(), GPU::SemiTransparency::B_Half_add_F_Half, GPU::TextureColorMode::clut4), Make::PageClut(ControllerButtonTIM.get_clut_position())).linked();
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arrows[2] = Make::POLY_FT4(__jabyengine_polyFT4_vertex_rect180(Make::AreaI16(Make::PositionI16( 7, 17).move(offset.x, offset.y), Make::SizeI16(16, 16)), Make::PositionI16(6*16, 0)), Make::TPage(ControllerButtonTIM.get_texture_position(), GPU::SemiTransparency::B_Half_add_F_Half, GPU::TextureColorMode::clut4), Make::PageClut(ControllerButtonTIM.get_clut_position())).linked();
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arrows[3] = Make::POLY_FT4(__jabyengine_polyFT4_vertex_rect90( Make::AreaI16(Make::PositionI16( 0, 11).move(offset.x, offset.y), Make::SizeI16(16, 16)), Make::PositionI16(6*16, 0)), Make::TPage(ControllerButtonTIM.get_texture_position(), GPU::SemiTransparency::B_Half_add_F_Half, GPU::TextureColorMode::clut4), Make::PageClut(ControllerButtonTIM.get_clut_position())).linked();
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}
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return state;
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