Small improvements for code readability

This commit is contained in:
Jaby
2024-01-23 14:44:10 -05:00
committed by Jaby
parent fa70ade85c
commit 319e6a6ef1
12 changed files with 35 additions and 30 deletions

View File

@@ -18,7 +18,7 @@ namespace ControllerTest {
ControllerState state;
for(auto& tex_page : state.tex_page) {
tex_page = Make::TexPage(ControllerButtonTIM.get_texture_position(), GPU::TexturePageColor::$4bit).linked();
tex_page = Make::TexPage(ControllerButtonTIM.get_texture_position(), GPU::TextureColorMode::clut4).linked();
}
for(auto& buttons : state.buttons) {
@@ -51,10 +51,10 @@ namespace ControllerTest {
}
for(auto& arrows : state.arrows) {
arrows[0] = Make::POLY_FT4(__jabyengine_polyFT4_vertex_rect( Make::AreaI16(Make::PositionI16( 7, 5).move(offset.x, offset.y), Make::SizeI16(16, 16)), Make::PositionI16(6*16, 0)), Make::TPage(ControllerButtonTIM.get_texture_position(), GPU::SemiTransparency::B_Half_add_F_Half, GPU::TexturePageColor::$4bit), Make::PageClut(ControllerButtonTIM.get_clut_position())).linked();
arrows[1] = Make::POLY_FT4(__jabyengine_polyFT4_vertex_rect270(Make::AreaI16(Make::PositionI16(14, 11).move(offset.x, offset.y), Make::SizeI16(16, 16)), Make::PositionI16(6*16, 0)), Make::TPage(ControllerButtonTIM.get_texture_position(), GPU::SemiTransparency::B_Half_add_F_Half, GPU::TexturePageColor::$4bit), Make::PageClut(ControllerButtonTIM.get_clut_position())).linked();
arrows[2] = Make::POLY_FT4(__jabyengine_polyFT4_vertex_rect180(Make::AreaI16(Make::PositionI16( 7, 17).move(offset.x, offset.y), Make::SizeI16(16, 16)), Make::PositionI16(6*16, 0)), Make::TPage(ControllerButtonTIM.get_texture_position(), GPU::SemiTransparency::B_Half_add_F_Half, GPU::TexturePageColor::$4bit), Make::PageClut(ControllerButtonTIM.get_clut_position())).linked();
arrows[3] = Make::POLY_FT4(__jabyengine_polyFT4_vertex_rect90( Make::AreaI16(Make::PositionI16( 0, 11).move(offset.x, offset.y), Make::SizeI16(16, 16)), Make::PositionI16(6*16, 0)), Make::TPage(ControllerButtonTIM.get_texture_position(), GPU::SemiTransparency::B_Half_add_F_Half, GPU::TexturePageColor::$4bit), Make::PageClut(ControllerButtonTIM.get_clut_position())).linked();
arrows[0] = Make::POLY_FT4(__jabyengine_polyFT4_vertex_rect( Make::AreaI16(Make::PositionI16( 7, 5).move(offset.x, offset.y), Make::SizeI16(16, 16)), Make::PositionI16(6*16, 0)), Make::TPage(ControllerButtonTIM.get_texture_position(), GPU::SemiTransparency::B_Half_add_F_Half, GPU::TextureColorMode::clut4), Make::PageClut(ControllerButtonTIM.get_clut_position())).linked();
arrows[1] = Make::POLY_FT4(__jabyengine_polyFT4_vertex_rect270(Make::AreaI16(Make::PositionI16(14, 11).move(offset.x, offset.y), Make::SizeI16(16, 16)), Make::PositionI16(6*16, 0)), Make::TPage(ControllerButtonTIM.get_texture_position(), GPU::SemiTransparency::B_Half_add_F_Half, GPU::TextureColorMode::clut4), Make::PageClut(ControllerButtonTIM.get_clut_position())).linked();
arrows[2] = Make::POLY_FT4(__jabyengine_polyFT4_vertex_rect180(Make::AreaI16(Make::PositionI16( 7, 17).move(offset.x, offset.y), Make::SizeI16(16, 16)), Make::PositionI16(6*16, 0)), Make::TPage(ControllerButtonTIM.get_texture_position(), GPU::SemiTransparency::B_Half_add_F_Half, GPU::TextureColorMode::clut4), Make::PageClut(ControllerButtonTIM.get_clut_position())).linked();
arrows[3] = Make::POLY_FT4(__jabyengine_polyFT4_vertex_rect90( Make::AreaI16(Make::PositionI16( 0, 11).move(offset.x, offset.y), Make::SizeI16(16, 16)), Make::PositionI16(6*16, 0)), Make::TPage(ControllerButtonTIM.get_texture_position(), GPU::SemiTransparency::B_Half_add_F_Half, GPU::TextureColorMode::clut4), Make::PageClut(ControllerButtonTIM.get_clut_position())).linked();
}
return state;