Support loading Assets for Overlays
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#include "include/gpu_test_assets.hpp"
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#include <PSX/File/Processor/cd_file_processor.hpp>
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#include <PSX/AutoLBA/auto_lba_declaration.hpp>
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namespace GPUTest {
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using namespace JabyEngine;
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enum LBA {
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__jabyengine_start_lba_request
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__jabyengine_request_lba_for(TEX, "ASSETS/TEX.BIN"),
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__jabyengine_request_lba_for(ICON, "ASSETS/ICON.BIN"),
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__jabyengine_end_lba_request
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};
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__declare_lba_header(LBA);
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CDFile Assets[2] = {
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CDFileBuilder::simple_tim(LBA::TEX, TexPageTIM),
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CDFileBuilder::simple_tim(LBA::ICON, IconTIM),
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};
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}
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