Update C headers to be C++
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@@ -1,6 +1,6 @@
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#pragma once
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#include "../GPU/gpu_internal.hpp"
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#include <stdio.h>
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#include <stdio.hpp>
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namespace JabyEngine {
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static void render_num(uint8_t value, uint16_t x, uint16_t y) {
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@@ -2,7 +2,7 @@
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#include <PSX/AutoLBA/auto_lba.hpp>
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#include <PSX/Auxiliary/math_helper.hpp>
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#include <PSX/System/IOPorts/cd_io.hpp>
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#include <stddef.h>
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#include <stddef.hpp>
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namespace JabyEngine {
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namespace CD {
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@@ -2,7 +2,7 @@
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#include <PSX/System/IOPorts/interrupt_io.hpp>
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#include <PSX/System/IOPorts/periphery_io.hpp>
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#include <PSX/Periphery/periphery.hpp>
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#include <stdio.h>
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#include <stdio.hpp>
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extern "C" void busy_loop(int count);
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