Load Font texture to VRAM
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@@ -1,4 +1,5 @@
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#pragma once
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#include <PSX/File/file_types.hpp>
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#include <PSX/GPU/gpu_types.hpp>
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namespace JabyEngine {
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@@ -8,6 +8,6 @@ namespace JabyEngine {
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.FontSize = {12, 16}
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};
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static void load(GPU::PositionU16 vram_dst);
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static void load(uint32_t* work_area, SimpleTIM vram_dst);
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};
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}
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@@ -3,6 +3,6 @@
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namespace JabyEngine {
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struct FontWriter {
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static void setup(GPU::PositionU16 vram_pos, const FontInfo& font_info);
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static void setup(SimpleTIM vram_dst, const FontInfo& font_info);
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};
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}
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