Support scaling matricies

This commit is contained in:
Jaby
2024-04-06 14:34:07 -05:00
committed by Jaby
parent 9eb3423f3d
commit 89081cd96e
3 changed files with 49 additions and 5 deletions

View File

@@ -22,10 +22,6 @@ namespace JabyEngine {
/*
RotTrans
TODO: Can we use gte_stsv instead of gte_stlvnl for writing to a SVECTOR?
Do we have to use gte_stflg??
Look at: RotTransSV???
Perform coordinate transformation using a rotation matrix
input: Input vector
output: Output vector
@@ -38,6 +34,29 @@ namespace JabyEngine {
stflg(flag);
}
/*
ScaleMatrix
m: Pointer to matrix (input/output)
v: Pointer to scale vector (input)
result: m
Scales m by v. The components of v are fixed point decimals in which 1.0 represents 4096
*/
static ROTMATRIX& scale_matrix(ROTMATRIX& m, const VECTOR& v) {
static const auto multiply_matrix_row = [](int32_t value, ROTMATRIX& matrix, size_t row) {
ldir0(value); // lwc2 r8, v.x
ldclmv(matrix, row); // load matrix row to r9 - r11 (mtc2)
gpf12(); // gte_gpf12
stclmv(matrix, row); // store matrix row
};
multiply_matrix_row(v.x, m, 0);
multiply_matrix_row(v.y, m, 1);
multiply_matrix_row(v.z, m, 2);
return m;
}
/*
SetRotMatrix
@@ -214,7 +233,7 @@ namespace JabyEngine {
inline GPU::Vertex MATRIX :: apply_to(const GPU::Vertex& vertex) const {
GPU::Vertex result;
apply_matrix(*this, vertex, result);
return result;
}