Turn Paco into an object

This commit is contained in:
2023-08-30 03:23:05 +02:00
parent 49de845537
commit 9136d762fb
5 changed files with 74 additions and 28 deletions

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#include "paco.hpp"
namespace object {
const GPU::Color24 Paco :: Colors[] = {GPU::Color24::Red(), GPU::Color24::Green(), GPU::Color24::Blue(), GPU::Color24::Yellow()};
void Paco :: setup() {
this->timer.reset();
// This should only work on elements that are linkable - but it didn't
this->tex_page.concat(this->sprite);
}
void Paco :: update() {
if(this->timer.is_expired_for(325_ms)) {
static constexpr uint8_t LastIDX = (sizeof(Paco::Colors)/sizeof(Paco::Colors[0])) - 1;
this->color_idx = (this->color_idx == LastIDX) ? 0 : this->color_idx + 1;
this->timer.reset();
}
}
void Paco :: render() {
this->sprite->color = Paco::Colors[this->color_idx];
GPU::render(this->tex_page);
}
}

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#ifndef __PACO_HPP__
#define __PACO_HPP__
#include <PSX/File/Processor/cd_file_processor.hpp>
#include <PSX/GPU/gpu.hpp>
#include <PSX/Timer/frame_timer.hpp>
namespace object {
using namespace JabyEngine;
class Paco {
public:
static constexpr auto TIM = SimpleTIM(896, 0, 960, 510);
private:
static const GPU::Color24 Colors[];
GPU::TexPage::Linked tex_page;
GPU::SPRT::Linked sprite;
SimpleTimer<uint8_t> timer;
uint8_t color_idx;
public:
constexpr Paco() :
tex_page(GPU::TexPage(
{TIM.get_texture_x(), TIM.get_texture_y()},
GPU::TexturePageColor::$4bit).linked()),
sprite(GPU::SPRT(
// This pic used to be 122px (file size) and every tool would except it - however the display would be corrupt. Try it!!
GPU::AreaI16({0, 100}, {120, 128}),
GPU::PagePositionClut({0, 0}, GPU::PageClut(TIM.get_clut_x(), TIM.get_clut_y())),
GPU::Color24::Blue()).linked()),
timer(),
color_idx(0) {}
void setup();
void update();
void render();
};
}
#endif //!__PACO_HPP__