Turn Paco into an object

This commit is contained in:
2023-08-30 03:23:05 +02:00
parent 49de845537
commit 9136d762fb
5 changed files with 74 additions and 28 deletions

View File

@@ -1,8 +1,11 @@
#include "assets.hpp"
#include "Objects/paco.hpp"
#include <PSX/AutoLBA/auto_lba_declaration.hpp>
#include <stdio.h>
namespace Assets {
using namespace object;
enum LBA {
__jabyengine_start_lba_request
__jabyengine_request_lba_for(FONT, "ASSETS/MAIN/FONT.BIN"),
@@ -15,7 +18,7 @@ namespace Assets {
void load_for_main() {
static const CDFile Assets[] = {
CDFileBuilder::simple_tim(LBA::FONT, FontTIM),
CDFileBuilder::simple_tim(LBA::PACO, PacoTIM),
CDFileBuilder::simple_tim(LBA::PACO, Paco::TIM),
};
const auto buffer_cfg = CDFileProcessor::BufferConfiguration::new_default();