Fix inconsistent EOL

This commit is contained in:
Jaby
2025-01-08 22:27:37 +01:00
committed by Jaby
parent bd63f3338e
commit 975b3ccac5
184 changed files with 13686 additions and 13685 deletions

View File

@@ -1,50 +1,50 @@
#pragma once
#include "font_writer.hpp"
#include <FontWriter/font_writer.hpp>
#include <PSX/Timer/frame_timer.hpp>
namespace Menu {
using namespace JabyEngine;
class SimpleMenu {
public:
struct Entry {
const char* name;
};
typedef void (*Callback)(uint32_t selection);
private:
Callback selection_callback;
const Entry* entries;
size_t size;
uint8_t cur_selection;
public:
void setup(Callback callback, const Entry* entries, size_t size);
template<size_t N>
void setup(Callback callback, const Entry (&entries)[N]) {
SimpleMenu::setup(callback, entries, N);
}
void update(JabyEngine::FontWriter& font_writer, Cursor& cursor, const GPU::PositionI16& start);
};
class BackMenu {
private:
JabyEngine::FontWriter* font_writer;
SimpleTimer<uint32_t> timeout;
bool waiting;
public:
void setup(JabyEngine::FontWriter* font_writer);
void reset() {
this->timeout.reset();
this->waiting = false;
}
bool update(const GPU::PositionI16& position, bool auto_clear = true);
void render();
};
#pragma once
#include "font_writer.hpp"
#include <FontWriter/font_writer.hpp>
#include <PSX/Timer/frame_timer.hpp>
namespace Menu {
using namespace JabyEngine;
class SimpleMenu {
public:
struct Entry {
const char* name;
};
typedef void (*Callback)(uint32_t selection);
private:
Callback selection_callback;
const Entry* entries;
size_t size;
uint8_t cur_selection;
public:
void setup(Callback callback, const Entry* entries, size_t size);
template<size_t N>
void setup(Callback callback, const Entry (&entries)[N]) {
SimpleMenu::setup(callback, entries, N);
}
void update(JabyEngine::FontWriter& font_writer, Cursor& cursor, const GPU::PositionI16& start);
};
class BackMenu {
private:
JabyEngine::FontWriter* font_writer;
SimpleTimer<uint32_t> timeout;
bool waiting;
public:
void setup(JabyEngine::FontWriter* font_writer);
void reset() {
this->timeout.reset();
this->waiting = false;
}
bool update(const GPU::PositionI16& position, bool auto_clear = true);
void render();
};
}