Save state
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@@ -1,3 +1,4 @@
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#include "../../../internal-include/SPU/spu_internal.hpp"
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#include <PSX/Auxiliary/big_endian.hpp>
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#include <PSX/File/file_processor_helper.hpp>
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#include <PSX/SPU/spu.hpp>
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@@ -38,15 +39,23 @@ namespace JabyEngine {
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}
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};
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static Progress parse_sample(State::Configuration& config, VAGState& state) {
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// Load balancer?
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}
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static Progress parse_header(State::Configuration& config, VAGState& state) {
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if(config.data_bytes >= sizeof(VAGHeader)) {
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const auto& header = *reinterpret_cast<const VAGHeader*>(config.data_adr);
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state.bytes_left = header.get_sample_size();
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state.adr = SPU::voice[state.voice_id].allocate(SPU_IO::SampleRate::from_HZ(header.get_sample_frequency()), state.bytes_left);
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state.adr = SPU::voice[state.voice_id].allocate(SPU_IO::SampleRate::from_HZ(header.get_sample_frequency()), state.bytes_left);
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SPU::internal::DMA::Receive::prepare();
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SPU::internal::DMA::Receive::set_dst(state.adr);
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// TODO: Parse samples
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return Progress::Error;
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config.processed(sizeof(VAGHeader));
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return Helper::exchange_and_execute_process_function(parse_sample, config, state);
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}
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return Progress::InProgress;
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