Read analoge stick positions
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@@ -2,7 +2,7 @@
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#include <PSX/GPU/gpu.hpp>
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namespace ControllerTest {
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using DigitalButton = Periphery::GenericController::Button;
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using DigitalButton = Periphery::AnalogeController::Button;
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using namespace JabyEngine;
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// This should go to JabyEngine eventually
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@@ -41,10 +41,11 @@ namespace ControllerTest {
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}
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}
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void ControllerState :: update(const Periphery::GenericController& controller) {
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void ControllerState :: update(const Periphery::AnalogeController& controller, JabyEngine::FontWriter& font_writer) {
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static const DigitalButton ButtonSprtMap[] = {
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DigitalButton::Triangle, DigitalButton::Circle, DigitalButton::Cross, DigitalButton::Square,
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DigitalButton::ST, DigitalButton::SEL, DigitalButton::L1, DigitalButton::L2, DigitalButton::R1, DigitalButton::R2
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DigitalButton::ST, DigitalButton::SEL, DigitalButton::L1, DigitalButton::L2, DigitalButton::R1, DigitalButton::R2,
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DigitalButton::L3, DigitalButton::R3
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};
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static const DigitalButton ArrowPolyMap[] = {
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DigitalButton::Up, DigitalButton::Right, DigitalButton::Down, DigitalButton::Left
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@@ -61,6 +62,13 @@ namespace ControllerTest {
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}
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set_active(cur_button_sprts[12], controller.header.state == Periphery::RawController::State::Disconnected);
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// Text stuff down here
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const auto left_stick = controller.get_left_stick_pos();
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const auto right_stick = controller.get_right_stick_pos();
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auto cursor = State::create(Make::PositionI16(98, 0), 0);
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font_writer.write(cursor, "Right: %i, %i\n Left: %i, %i", right_stick.x, right_stick.y, left_stick.x, left_stick.y);
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}
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void ControllerState :: render() {
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