Remove all old code
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25
examples/PoolBox/application/old/Objects/paco.cpp
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25
examples/PoolBox/application/old/Objects/paco.cpp
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#include "paco.hpp"
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namespace object {
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const GPU::Color24 Paco :: Colors[] = {GPU::Color24::Red(), GPU::Color24::Green(), GPU::Color24::Blue(), GPU::Color24::Yellow()};
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void Paco :: setup() {
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this->timer.reset();
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// This should only work on elements that are linkable - but it didn't
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this->tex_page.concat(this->sprite);
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}
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void Paco :: update() {
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if(this->timer.is_expired_for(325_ms)) {
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static constexpr uint8_t LastIDX = (sizeof(Paco::Colors)/sizeof(Paco::Colors[0])) - 1;
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this->color_idx = (this->color_idx == LastIDX) ? 0 : this->color_idx + 1;
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this->timer.reset();
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}
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}
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void Paco :: render() {
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this->sprite->color = Paco::Colors[this->color_idx];
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GPU::render(this->tex_page);
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}
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}
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36
examples/PoolBox/application/old/Objects/paco.hpp
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36
examples/PoolBox/application/old/Objects/paco.hpp
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#pragma once
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#include <PSX/File/Processor/cd_file_processor.hpp>
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#include <PSX/GPU/gpu.hpp>
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#include <PSX/Timer/frame_timer.hpp>
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namespace object {
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using namespace JabyEngine;
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class Paco {
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public:
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static constexpr auto TIM = SimpleTIM(896, 0, 960, 510);
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private:
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static const GPU::Color24 Colors[];
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GPU::TexPage::Linked tex_page;
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GPU::SPRT::Linked sprite;
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SimpleTimer<uint8_t> timer;
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uint8_t color_idx;
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public:
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constexpr Paco() :
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tex_page(GPU::TexPage::create(GPU::PositionU16::create(
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TIM.get_texture_x(), TIM.get_texture_y()),
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GPU::TexturePageColor::$4bit).linked()),
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sprite(GPU::SPRT::create(
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GPU::AreaI16::create(GPU::PositionI16::create(0, 100), GPU::SizeI16::create(120, 128)),
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GPU::OffsetPageWithClut(GPU::PageOffset::create(0, 0), GPU::PageClut::create(TIM.get_clut_x(), TIM.get_clut_y())),
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GPU::Color24::Blue()).linked()),
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timer(),
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color_idx(0) {}
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void setup();
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void update();
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void render();
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};
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}
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