Prepare SPU and IO Ports related code
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include/PSX/Auxiliary/io_class_helper.hpp
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23
include/PSX/Auxiliary/io_class_helper.hpp
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#ifndef __JABYENGINE_IO_CLASS_HELPER_HPP__
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#define __JABYENGINE_IO_CLASS_HELPER_HPP__
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#include "bits.hpp"
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#define io_class__2option_map(option0, option1, bit_num) \
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constexpr void set_##option0() { \
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this->raw_value = bit::clear(this->raw_value, bit_num); \
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} \
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\
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constexpr void set_##option1() { \
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this->raw_value = bit::set(this->raw_value, bit_num); \
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}
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#define io_class__2option_map_getter(type, option0, option1, name, bit_num) \
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io_class__2option_map(option0, option1, bit_num) \
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io_class__option_as(type, name, bit_num)
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#define io_class__option_as(type, name, bit_num) \
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constexpr type get_##name() const { \
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return static_cast<type>(bit::is_set(this->raw_value, bit_num)); \
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}
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#endif //!__JABYENGINE_IO_CLASS_HELPER_HPP__
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