Small improvements for code readability

This commit is contained in:
Jaby
2024-01-23 14:44:10 -05:00
parent e2916d3a2b
commit c546b3de4e
12 changed files with 35 additions and 30 deletions

View File

@@ -11,12 +11,12 @@ namespace GPUTest {
// Some default values for the objects
static constexpr auto TriangleColor = GPU::Color24::from_rgb(0x0, 0xFF, 0xFF);
static constexpr auto TriangleArea = Make::AreaI16(Make::PositionI16(0, 0), Make::SizeI16(64, 64));
static constexpr auto TriangleTPage = Make::TPage(TexPageTIM.get_texture_position(), GPU::SemiTransparency::B_Half_add_F_Half, GPU::TexturePageColor::$4bit);
static constexpr auto TriangleTPage = Make::TPage(TexPageTIM.get_texture_position(), GPU::SemiTransparency::B_Half_add_F_Half, GPU::TextureColorMode::clut4);
static constexpr auto TriangleClut = Make::PageClut(TexPageTIM.get_clut_position());
static constexpr auto RectangleColor = GPU::Color24::from_rgb(0x80, 0x80, 0xFF);
static constexpr auto RectangleArea = Make::AreaI16(Make::PositionI16(0, TriangleArea.size.height), Make::SizeI16(80, 80));
static constexpr auto RectangleTPage = Make::TPage(IconTIM.get_texture_position(), GPU::SemiTransparency::B_Half_add_F_Half, GPU::TexturePageColor::$4bit);
static constexpr auto RectangleTPage = Make::TPage(IconTIM.get_texture_position(), GPU::SemiTransparency::B_Half_add_F_Half, GPU::TextureColorMode::clut4);
static constexpr auto RectangleClut = Make::PageClut(IconTIM.get_clut_position());
static constexpr auto LineColor = GPU::Color24::from_rgb(0xFF, 0x0, 0x0);
@@ -109,7 +109,7 @@ namespace GPUTest {
static constexpr const auto rect3 = Make::TILE_8(Make::PositionI16(GPU::Display::Width - 8, GPU::Display::Height - 8), GPU::Color24::Yellow());
static constexpr const auto rect4 = Make::TILE_1(Make::PositionI16(GPU::Display::Width - 1, GPU::Display::Height - 1), GPU::Color24::Red());
static constexpr const auto texpage = Make::TexPage(TexPageTIM.get_texture_position(), GPU::TexturePageColor::$4bit);
static constexpr const auto texpage = Make::TexPage(TexPageTIM.get_texture_position(), GPU::TextureColorMode::clut4);
static constexpr const auto rect5 = Make::SPRT(Make::AreaI16(Make::PositionI16(0, GPU::Display::Height - 32), Make::SizeI16(32, 32)), {Make::PageOffset(0, 0), TriangleClut}, GPU::Color24::Green());
static constexpr const auto rect6 = Make::SPRT_16(Make::Vertex(0, GPU::Display::Height - 16), Make::OffsetPageWithClut(Make::PageOffset(0, 0), TriangleClut), GPU::Color24::Blue());
static constexpr const auto rect7 = Make::SPRT_8(Make::Vertex(0, GPU::Display::Height - 8), Make::OffsetPageWithClut(Make::PageOffset(0, 0), TriangleClut), GPU::Color24::Yellow());