Support for loading TIM
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#include <PSX/File/Processor/cd_file_processor.hpp>
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#include <PSX/AutoLBA/auto_lba_declaration.hpp>
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namespace ScreenCenter {
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using namespace JabyEngine;
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enum LBA {
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__jabyengine_start_lba_request
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__jabyengine_request_lba_for(BG_IMAGE, "ASSETS/SAND.TIM"),
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__jabyengine_end_lba_request
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};
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__declare_lba_header(LBA);
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CDFile Assets[1] = {
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CDFileBuilder::sony_tim(LBA::BG_IMAGE, TIM::create())
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};
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}
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