Fix inconsistent EOL
This commit is contained in:
@@ -1,166 +1,166 @@
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#include "../../../include/asset_mgr.hpp"
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#include "../../../include/shared.hpp"
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#include "include/GTE_Sprite.hpp"
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#include "include/gte_test_assets.hpp"
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#include <PSX/Periphery/periphery.hpp>
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namespace GTETest {
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using namespace JabyEngine;
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using namespace GTETest;
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namespace Jaby {
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static constexpr auto AnimationTime = 250_ms;
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static const struct {
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gte_float scale_left;
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gte_float scale_right;
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} animation[] = {
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{.scale_left = 1.0_gf, .scale_right = 1.0_gf},
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{.scale_left = 1.0_gf, .scale_right = 1.0_gf},
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{.scale_left = 1.2_gf, .scale_right = 1.5_gf},
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{.scale_left = 1.5_gf, .scale_right = 1.2_gf},
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{.scale_left = 1.2_gf, .scale_right = 1.5_gf},
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{.scale_left = 1.5_gf, .scale_right = 1.2_gf},
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{.scale_left = 1.8_gf, .scale_right = 2.3_gf},
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{.scale_left = 2.3_gf, .scale_right = 1.8_gf},
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{.scale_left = 1.8_gf, .scale_right = 2.3_gf},
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{.scale_left = 2.3_gf, .scale_right = 1.8_gf},
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{.scale_left = 3.2_gf, .scale_right = 4.5_gf},
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{.scale_left = 4.5_gf, .scale_right = 3.2_gf},
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{.scale_left = 3.2_gf, .scale_right = 4.5_gf},
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{.scale_left = 4.5_gf, .scale_right = 3.2_gf},
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{.scale_left = 1.8_gf, .scale_right = 2.3_gf},
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{.scale_left = 2.3_gf, .scale_right = 1.8_gf},
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{.scale_left = 1.8_gf, .scale_right = 2.3_gf},
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{.scale_left = 2.3_gf, .scale_right = 1.8_gf},
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{.scale_left = 1.2_gf, .scale_right = 1.5_gf},
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{.scale_left = 1.5_gf, .scale_right = 1.2_gf},
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{.scale_left = 1.2_gf, .scale_right = 1.5_gf},
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{.scale_left = 1.5_gf, .scale_right = 1.2_gf},
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};
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static IntervalTimer<uint8_t> animation_timer;
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static auto animation_id = 0;
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static constexpr auto Position = Make::PositionI16(GPU::Display::Width - 64, GPU::Display::Height - 64);
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static constexpr GTE_Sprite make_star_eye(GPU::PositionI16 pos) {
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return GTE_Sprite::create(Make::POLY_FT4(
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Make::AreaI16(pos, GPU::SizeI16(8, 8)),
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JabySTARTim.get_page_offset_clut4().add(0, 64),
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Make::TPage(JabySTARTim.get_texture_position(), GPU::SemiTransparency::B_add_F, GPU::TextureColorMode::clut4),
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Make::PageClut(JabySTARTim.get_clut_position()),
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GPU::Color24::Grey()
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).linked());
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}
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static auto star_base = Make::SPRT(
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Make::AreaI16(Position, Make::SizeI16(64, 64)),
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Make::OffsetPageWithClut(JabySTARTim.get_page_offset_clut4(), Make::PageClut(JabySTARTim.get_clut_position()))
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).linked();
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static GTE_Sprite star_eyes[2] = {
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make_star_eye(Position.add(11, 30)),
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make_star_eye(Position.add(33, 31))
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};
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}
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namespace Background {
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static constexpr auto ColorBase = 0xC0;
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static constexpr GPU::AreaI16 Area[2] = {
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Make::AreaI16(-30, -30, 350, 350),
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Make::AreaI16(0, 0, GPU::Display::Width, GPU::Display::Width),
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};
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static constexpr GPU::PositionI16 AreaPivot[2] = {
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Make::PositionI16(Area[0].size.width/2, Area[0].size.height/2),
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Make::PositionI16(Area[1].size.width/2, Area[1].size.height/2),
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};
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static GPU::POLY_G4 poly[2] = {
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Make::POLY_G4(Area[0], {GPU::Color24::Blue(ColorBase), GPU::Color24::Red(ColorBase), GPU::Color24::Green(ColorBase), GPU::Color24::Purple(ColorBase)}),
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Make::POLY_G4(Area[1], {GPU::Color24::Blue(ColorBase), GPU::Color24::Red(ColorBase), GPU::Color24::Green(ColorBase), GPU::Color24::Purple(ColorBase)}),
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};
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}
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static auto doener_fish = GTE_Sprite::create(Make::POLY_FT4(
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Make::AreaI16(Make::PositionI16(0, 0), Assets::Main::DoenerFishInfo.size),
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Assets::Main::DoenerFishInfo.tim.get_page_offset_clut4(),
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Make::TPage(Assets::Main::DoenerFishInfo.tim.get_texture_position(), GPU::SemiTransparency::B_add_F, GPU::TextureColorMode::clut4),
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Make::PageClut(Assets::Main::DoenerFishInfo.tim.get_clut_position()),
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GPU::Color24::Grey()
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).linked());
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static auto gbl_rotation = 0.0_deg;
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static void setup() {
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Jaby::star_base.concat(Jaby::star_eyes[0].display.concat(Jaby::star_eyes[1].display));
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Jaby::star_eyes[0].scale = Jaby::animation[0].scale_right;
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Jaby::star_eyes[1].scale = Jaby::animation[0].scale_left;
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Jaby::animation_id = 1;
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Jaby::animation_timer = IntervalTimer<uint8_t>::create(Jaby::AnimationTime);
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doener_fish.area.position = GPU::PositionI16::create(100, 100);
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Shared::back_menu.reset();
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GTE::set_geom_offset(0, 0);
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GTE::set_geom_screen(256);
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}
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static bool update_or_exit() {
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Periphery::query_controller();
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if(Shared::back_menu.update(Make::PositionI16(0, GPU::Display::Height - 32))) {
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return true;
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}
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if(Jaby::animation_timer.is_expired()) {
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Jaby::star_eyes[0].scale = Jaby::animation[Jaby::animation_id].scale_right;
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Jaby::star_eyes[1].scale = Jaby::animation[Jaby::animation_id].scale_left;
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Jaby::animation_id = (Jaby::animation_id + 1)%(sizeof(Jaby::animation)/sizeof(Jaby::animation[0]));
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Jaby::animation_timer.reset();
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}
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for(size_t n = 0; n < sizeof(Background::poly)/sizeof(Background::poly[0]); n++) {
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auto matrix = [](size_t n) -> GTE::MATRIX {
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auto matrix = GTE::MATRIX::translated(-Background::AreaPivot[n].x, -Background::AreaPivot[n].y);
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matrix.rotate(0.0_deg, 0.0_deg, (n == 0) ? gbl_rotation : -gbl_rotation);
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return matrix.translate(Background::Area[n].position.x + Background::AreaPivot[n].x, Background::Area[n].position.y + Background::AreaPivot[n].y);
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}(n);
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matrix.apply_to_area(Background::poly[n], Make::AreaI16(Make::PositionI16(), Background::Area[n].size));
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}
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const auto matrix = GTE::MATRIX::rotated(-gbl_rotation, gbl_rotation, -gbl_rotation);
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doener_fish.apply(matrix);
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Jaby::star_eyes[0].apply();
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Jaby::star_eyes[1].apply();
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doener_fish.angle += 25.0_deg;
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gbl_rotation += 2.5_deg;
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return false;
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}
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static void render() {
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for(const auto& poly : Background::poly) {
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GPU::render(poly);
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}
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doener_fish.render();
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GPU::render(Jaby::star_base);
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Shared::back_menu.render();
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GPU::wait_for_render(); //< Because we are single buffer
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}
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void main() {
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setup();
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while(true) {
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if(update_or_exit()) {
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break;
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}
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GPU::swap_buffers_vsync(1, false);
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render();
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}
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}
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#include "../../../include/asset_mgr.hpp"
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#include "../../../include/shared.hpp"
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#include "include/GTE_Sprite.hpp"
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#include "include/gte_test_assets.hpp"
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#include <PSX/Periphery/periphery.hpp>
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namespace GTETest {
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using namespace JabyEngine;
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using namespace GTETest;
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namespace Jaby {
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static constexpr auto AnimationTime = 250_ms;
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static const struct {
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gte_float scale_left;
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gte_float scale_right;
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} animation[] = {
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{.scale_left = 1.0_gf, .scale_right = 1.0_gf},
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{.scale_left = 1.0_gf, .scale_right = 1.0_gf},
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{.scale_left = 1.2_gf, .scale_right = 1.5_gf},
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{.scale_left = 1.5_gf, .scale_right = 1.2_gf},
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{.scale_left = 1.2_gf, .scale_right = 1.5_gf},
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{.scale_left = 1.5_gf, .scale_right = 1.2_gf},
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{.scale_left = 1.8_gf, .scale_right = 2.3_gf},
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{.scale_left = 2.3_gf, .scale_right = 1.8_gf},
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{.scale_left = 1.8_gf, .scale_right = 2.3_gf},
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{.scale_left = 2.3_gf, .scale_right = 1.8_gf},
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{.scale_left = 3.2_gf, .scale_right = 4.5_gf},
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{.scale_left = 4.5_gf, .scale_right = 3.2_gf},
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{.scale_left = 3.2_gf, .scale_right = 4.5_gf},
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{.scale_left = 4.5_gf, .scale_right = 3.2_gf},
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{.scale_left = 1.8_gf, .scale_right = 2.3_gf},
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{.scale_left = 2.3_gf, .scale_right = 1.8_gf},
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{.scale_left = 1.8_gf, .scale_right = 2.3_gf},
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{.scale_left = 2.3_gf, .scale_right = 1.8_gf},
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{.scale_left = 1.2_gf, .scale_right = 1.5_gf},
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{.scale_left = 1.5_gf, .scale_right = 1.2_gf},
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{.scale_left = 1.2_gf, .scale_right = 1.5_gf},
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{.scale_left = 1.5_gf, .scale_right = 1.2_gf},
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};
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static IntervalTimer<uint8_t> animation_timer;
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static auto animation_id = 0;
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static constexpr auto Position = Make::PositionI16(GPU::Display::Width - 64, GPU::Display::Height - 64);
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static constexpr GTE_Sprite make_star_eye(GPU::PositionI16 pos) {
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return GTE_Sprite::create(Make::POLY_FT4(
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Make::AreaI16(pos, GPU::SizeI16(8, 8)),
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JabySTARTim.get_page_offset_clut4().add(0, 64),
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Make::TPage(JabySTARTim.get_texture_position(), GPU::SemiTransparency::B_add_F, GPU::TextureColorMode::clut4),
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Make::PageClut(JabySTARTim.get_clut_position()),
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GPU::Color24::Grey()
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).linked());
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}
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static auto star_base = Make::SPRT(
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Make::AreaI16(Position, Make::SizeI16(64, 64)),
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Make::OffsetPageWithClut(JabySTARTim.get_page_offset_clut4(), Make::PageClut(JabySTARTim.get_clut_position()))
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).linked();
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static GTE_Sprite star_eyes[2] = {
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make_star_eye(Position.add(11, 30)),
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make_star_eye(Position.add(33, 31))
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};
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}
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namespace Background {
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static constexpr auto ColorBase = 0xC0;
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static constexpr GPU::AreaI16 Area[2] = {
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Make::AreaI16(-30, -30, 350, 350),
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Make::AreaI16(0, 0, GPU::Display::Width, GPU::Display::Width),
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};
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static constexpr GPU::PositionI16 AreaPivot[2] = {
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Make::PositionI16(Area[0].size.width/2, Area[0].size.height/2),
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Make::PositionI16(Area[1].size.width/2, Area[1].size.height/2),
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};
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static GPU::POLY_G4 poly[2] = {
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Make::POLY_G4(Area[0], {GPU::Color24::Blue(ColorBase), GPU::Color24::Red(ColorBase), GPU::Color24::Green(ColorBase), GPU::Color24::Purple(ColorBase)}),
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Make::POLY_G4(Area[1], {GPU::Color24::Blue(ColorBase), GPU::Color24::Red(ColorBase), GPU::Color24::Green(ColorBase), GPU::Color24::Purple(ColorBase)}),
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};
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}
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static auto doener_fish = GTE_Sprite::create(Make::POLY_FT4(
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Make::AreaI16(Make::PositionI16(0, 0), Assets::Main::DoenerFishInfo.size),
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Assets::Main::DoenerFishInfo.tim.get_page_offset_clut4(),
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Make::TPage(Assets::Main::DoenerFishInfo.tim.get_texture_position(), GPU::SemiTransparency::B_add_F, GPU::TextureColorMode::clut4),
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Make::PageClut(Assets::Main::DoenerFishInfo.tim.get_clut_position()),
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GPU::Color24::Grey()
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).linked());
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static auto gbl_rotation = 0.0_deg;
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static void setup() {
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Jaby::star_base.concat(Jaby::star_eyes[0].display.concat(Jaby::star_eyes[1].display));
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Jaby::star_eyes[0].scale = Jaby::animation[0].scale_right;
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Jaby::star_eyes[1].scale = Jaby::animation[0].scale_left;
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Jaby::animation_id = 1;
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Jaby::animation_timer = IntervalTimer<uint8_t>::create(Jaby::AnimationTime);
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doener_fish.area.position = GPU::PositionI16::create(100, 100);
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Shared::back_menu.reset();
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GTE::set_geom_offset(0, 0);
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GTE::set_geom_screen(256);
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}
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static bool update_or_exit() {
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Periphery::query_controller();
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if(Shared::back_menu.update(Make::PositionI16(0, GPU::Display::Height - 32))) {
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return true;
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}
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if(Jaby::animation_timer.is_expired()) {
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Jaby::star_eyes[0].scale = Jaby::animation[Jaby::animation_id].scale_right;
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Jaby::star_eyes[1].scale = Jaby::animation[Jaby::animation_id].scale_left;
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Jaby::animation_id = (Jaby::animation_id + 1)%(sizeof(Jaby::animation)/sizeof(Jaby::animation[0]));
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Jaby::animation_timer.reset();
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}
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for(size_t n = 0; n < sizeof(Background::poly)/sizeof(Background::poly[0]); n++) {
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auto matrix = [](size_t n) -> GTE::MATRIX {
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auto matrix = GTE::MATRIX::translated(-Background::AreaPivot[n].x, -Background::AreaPivot[n].y);
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matrix.rotate(0.0_deg, 0.0_deg, (n == 0) ? gbl_rotation : -gbl_rotation);
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return matrix.translate(Background::Area[n].position.x + Background::AreaPivot[n].x, Background::Area[n].position.y + Background::AreaPivot[n].y);
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}(n);
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matrix.apply_to_area(Background::poly[n], Make::AreaI16(Make::PositionI16(), Background::Area[n].size));
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}
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const auto matrix = GTE::MATRIX::rotated(-gbl_rotation, gbl_rotation, -gbl_rotation);
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doener_fish.apply(matrix);
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Jaby::star_eyes[0].apply();
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Jaby::star_eyes[1].apply();
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doener_fish.angle += 25.0_deg;
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gbl_rotation += 2.5_deg;
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return false;
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}
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static void render() {
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for(const auto& poly : Background::poly) {
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GPU::render(poly);
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}
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doener_fish.render();
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GPU::render(Jaby::star_base);
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Shared::back_menu.render();
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GPU::wait_for_render(); //< Because we are single buffer
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}
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void main() {
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setup();
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while(true) {
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if(update_or_exit()) {
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break;
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}
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GPU::swap_buffers_vsync(1, false);
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render();
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}
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}
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}
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@@ -1,15 +1,15 @@
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#include "include/gte_test_assets.hpp"
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#include <PSX/AutoLBA/auto_lba_declaration.hpp>
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namespace GTETest {
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enum LBA {
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__jabyengine_start_lba_request
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__jabyengine_request_lba_for(JABY_STAR, "ASSETS/GTE/JABY.IMG"),
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__jabyengine_end_lba_request
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};
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__declare_lba_header(LBA);
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CDFile Assets[1] = {
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CDFileBuilder::simple_tim(LBA::JABY_STAR, JabySTARTim),
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};
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#include "include/gte_test_assets.hpp"
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#include <PSX/AutoLBA/auto_lba_declaration.hpp>
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namespace GTETest {
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enum LBA {
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__jabyengine_start_lba_request
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__jabyengine_request_lba_for(JABY_STAR, "ASSETS/GTE/JABY.IMG"),
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__jabyengine_end_lba_request
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};
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__declare_lba_header(LBA);
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CDFile Assets[1] = {
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CDFileBuilder::simple_tim(LBA::JABY_STAR, JabySTARTim),
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};
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}
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@@ -1,47 +1,47 @@
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#pragma once
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#include <PSX/GPU/gpu_primitives.hpp>
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#include <PSX/GPU/gpu.hpp>
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#include <PSX/GTE/gte.hpp>
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#include <stdio.hpp>
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namespace GTETest {
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using namespace JabyEngine;
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struct GTE_Sprite {
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GPU::AreaI16 area;
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GPU::PositionI16 pivot;
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deg_t angle;
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gte_float scale;
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GPU::POLY_FT4::Linked display;
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static constexpr GTE_Sprite create(const GPU::POLY_FT4::Linked& base) {
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const auto rect_size = base->get_rect_size();
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return GTE_Sprite{
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.area = GPU::AreaI16::create(base->get_rect_pos(), rect_size),
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.pivot = GPU::PositionI16::create(rect_size.width/2, rect_size.height/2),
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.angle = 0.0_deg,
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.scale = 1.0_gf,
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.display = base
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};
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}
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void apply(const GTE::MATRIX& gbl_matrix = GTE::MATRIX::identity()) {
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const auto matrix =
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GTE::MATRIX::translated(-this->pivot.x, -this->pivot.y, 0)
|
||||
.rotate(0.0_deg, 0.0_deg, this->angle)
|
||||
.scale(this->scale, this->scale)
|
||||
.translate(this->area.position.x + this->pivot.x, this->area.position.y + this->pivot.y, 0)
|
||||
.comp(gbl_matrix);
|
||||
|
||||
this->display->vertex0 = matrix.apply_to(GPU::Vertex::create(0, 0));
|
||||
this->display->vertex1 = matrix.apply_to(GPU::Vertex::create(this->area.size.width, 0));
|
||||
this->display->vertex2 = matrix.apply_to(GPU::Vertex::create(0, this->area.size.height));
|
||||
this->display->vertex3 = matrix.apply_to(GPU::Vertex::create(this->area.size.width, this->area.size.height));
|
||||
}
|
||||
|
||||
void render() {
|
||||
GPU::render(this->display);
|
||||
}
|
||||
};
|
||||
#pragma once
|
||||
#include <PSX/GPU/gpu_primitives.hpp>
|
||||
#include <PSX/GPU/gpu.hpp>
|
||||
#include <PSX/GTE/gte.hpp>
|
||||
|
||||
#include <stdio.hpp>
|
||||
|
||||
namespace GTETest {
|
||||
using namespace JabyEngine;
|
||||
|
||||
struct GTE_Sprite {
|
||||
GPU::AreaI16 area;
|
||||
GPU::PositionI16 pivot;
|
||||
deg_t angle;
|
||||
gte_float scale;
|
||||
GPU::POLY_FT4::Linked display;
|
||||
|
||||
static constexpr GTE_Sprite create(const GPU::POLY_FT4::Linked& base) {
|
||||
const auto rect_size = base->get_rect_size();
|
||||
return GTE_Sprite{
|
||||
.area = GPU::AreaI16::create(base->get_rect_pos(), rect_size),
|
||||
.pivot = GPU::PositionI16::create(rect_size.width/2, rect_size.height/2),
|
||||
.angle = 0.0_deg,
|
||||
.scale = 1.0_gf,
|
||||
.display = base
|
||||
};
|
||||
}
|
||||
|
||||
void apply(const GTE::MATRIX& gbl_matrix = GTE::MATRIX::identity()) {
|
||||
const auto matrix =
|
||||
GTE::MATRIX::translated(-this->pivot.x, -this->pivot.y, 0)
|
||||
.rotate(0.0_deg, 0.0_deg, this->angle)
|
||||
.scale(this->scale, this->scale)
|
||||
.translate(this->area.position.x + this->pivot.x, this->area.position.y + this->pivot.y, 0)
|
||||
.comp(gbl_matrix);
|
||||
|
||||
this->display->vertex0 = matrix.apply_to(GPU::Vertex::create(0, 0));
|
||||
this->display->vertex1 = matrix.apply_to(GPU::Vertex::create(this->area.size.width, 0));
|
||||
this->display->vertex2 = matrix.apply_to(GPU::Vertex::create(0, this->area.size.height));
|
||||
this->display->vertex3 = matrix.apply_to(GPU::Vertex::create(this->area.size.width, this->area.size.height));
|
||||
}
|
||||
|
||||
void render() {
|
||||
GPU::render(this->display);
|
||||
}
|
||||
};
|
||||
}
|
||||
@@ -1,13 +1,13 @@
|
||||
#pragma once
|
||||
#include "../../../../include/asset_mgr.hpp"
|
||||
#include <PSX/File/cd_file_types.hpp>
|
||||
|
||||
namespace GTETest {
|
||||
using namespace JabyEngine;
|
||||
|
||||
static constexpr auto JabySTARTim = SimpleTIM::create(
|
||||
// v Doenerfisch rotates so we need some space
|
||||
Assets::Main::DoenerFishInfo.tim.get_texture_x(), Assets::Main::DoenerFishInfo.tim.get_texture_y() + Assets::Main::DoenerFishInfo.size.height + 2,
|
||||
Assets::Main::DoenerFishInfo.tim.get_clut_x() + 16, Assets::Main::DoenerFishInfo.tim.get_clut_y()
|
||||
);
|
||||
#pragma once
|
||||
#include "../../../../include/asset_mgr.hpp"
|
||||
#include <PSX/File/cd_file_types.hpp>
|
||||
|
||||
namespace GTETest {
|
||||
using namespace JabyEngine;
|
||||
|
||||
static constexpr auto JabySTARTim = SimpleTIM::create(
|
||||
// v Doenerfisch rotates so we need some space
|
||||
Assets::Main::DoenerFishInfo.tim.get_texture_x(), Assets::Main::DoenerFishInfo.tim.get_texture_y() + Assets::Main::DoenerFishInfo.size.height + 2,
|
||||
Assets::Main::DoenerFishInfo.tim.get_clut_x() + 16, Assets::Main::DoenerFishInfo.tim.get_clut_y()
|
||||
);
|
||||
}
|
||||
Reference in New Issue
Block a user