Setup Display to standard resolution instead of high res
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@@ -1,23 +1,36 @@
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#include <PSX/GPU/GPU.hpp>
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#include "../include/GPU/GPU.hpp"
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namespace GPU {
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namespace Screen {
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#ifdef JABYENGINE_PAL
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static constexpr uint16_t ScanlinesV = 288;
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#else
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static constexpr uint16_t ScanlinesV = 240;
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#endif //JABYENGINE_PAL
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uint8_t CurrentDisplayAreaID = 1; //< Setup will call exchange and set it to 0
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#ifndef USE_NO$PSX
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void set_offset(uint16_t x, uint16_t y) {
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GP1.write(Command::GP1::HorizontalDisplayRange((x << 3), (x + Display::Width) << 3));
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GP1.write(Command::GP1::VerticalDisplayRange(y, y + Display::Height));
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namespace Range {
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#ifdef JABYENGINE_PAL
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static constexpr uint16_t ScanlinesV = 288;
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#else
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static constexpr uint16_t ScanlinesV = 240;
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#endif //JABYENGINE_PAL
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#ifndef USE_NO$PSX
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void set_offset(uint16_t x, uint16_t y) {
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x += 78;
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y += 43;
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GP1.write(Command::GP1::HorizontalDisplayRange((x << 3), (x + Display::Width) << 3));
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GP1.write(Command::GP1::VerticalDisplayRange(y, y + Display::Height));
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}
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#else
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void set_offset(uint16_t x, uint16_t y) {
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GP1.write(Command::GP1::HorizontalDisplayRange(x, (x + Display::Width*8)));
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GP1.write(Command::GP1::VerticalDisplayRange(y - (ScanlinesV/2), y + (ScanlinesV/2)));
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}
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#endif //USE_NO$PSX
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}
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#else
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void set_offset(uint16_t x, uint16_t y) {
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GP1.write(Command::GP1::HorizontalDisplayRange(x, (x + Display::Width*8)));
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GP1.write(Command::GP1::VerticalDisplayRange(y - (ScanlinesV/2), y + (ScanlinesV/2)));
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void exchange_buffer_and_display() {
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GPU::set_draw_area(0, (Display::Height*CurrentDisplayAreaID));
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CurrentDisplayAreaID ^= 1;
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GP1.write(Command::GP1::DisplayArea(0, (Display::Height*CurrentDisplayAreaID)));
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}
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#endif //USE_NO$PSX
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}
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}
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