Support PAL and NTSC splash image
This commit is contained in:
3
src/Library/.gitignore
vendored
3
src/Library/.gitignore
vendored
@@ -1 +1,2 @@
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src/BootLoader/splash_image_boot.hpp
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src/BootLoader/splash_image_pal_boot.hpp
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src/BootLoader/splash_image_ntsc_boot.hpp
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@@ -3,7 +3,8 @@ JABY_ENGINE_DIR = ../../
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ARTIFACT = libJabyEngine_$(TV_FORMAT)
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ARTIFACT = libJabyEngine_$(TV_FORMAT)
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BUILD_DIR = bin
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BUILD_DIR = bin
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SPLASH_IMAGE = src/BootLoader/splash_image_boot.hpp
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SPLASH_IMAGE = src/BootLoader/splash_image_pal_boot.hpp
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SPLASH_IMAGE_NTSC = src/BootLoader/splash_image_ntsc_boot.hpp
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CCFLAGS += -Iinclude -I../../include
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CCFLAGS += -Iinclude -I../../include
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CCFLAGS += -save-temps=obj
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CCFLAGS += -save-temps=obj
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@@ -24,13 +25,18 @@ $(LIB_DIR)/$(ARTIFACT).a: $(TARGET).a
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@mkdir -p $(LIB_DIR)
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@mkdir -p $(LIB_DIR)
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cp $(TARGET).a $(LIB_DIR)/$(ARTIFACT).a
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cp $(TARGET).a $(LIB_DIR)/$(ARTIFACT).a
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# Improve later
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$(SPLASH_IMAGE): ressources/Splash.png
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$(SPLASH_IMAGE): ressources/Splash.png
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jaby_engine_fconv $< simple-tim full16 | cpp_out --name SplashScreen -o $@
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jaby_engine_fconv $< simple-tim full16 | cpp_out --name SplashScreen -o $@
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$(SPLASH_IMAGE_NTSC): ressources/Splash_ntsc.png
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jaby_engine_fconv $< simple-tim full16 | cpp_out --name SplashScreen -o $@
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#Rules section for default compilation and linking
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#Rules section for default compilation and linking
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all: $(SPLASH_IMAGE) $(LIB_DIR)/$(ARTIFACT).a
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all: $(SPLASH_IMAGE) $(SPLASH_IMAGE_NTSC) $(LIB_DIR)/$(ARTIFACT).a
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clean:
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clean:
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rm -fr $(SPLASH_IMAGE)
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rm -fr $(SPLASH_IMAGE)
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rm -fr $(SPLASH_IMAGE_NTSC)
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rm -fr $(OUTPUT_DIR)
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rm -fr $(OUTPUT_DIR)
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rm -fr $(LIB_DIR)/$(ARTIFACT).a
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rm -fr $(LIB_DIR)/$(ARTIFACT).a
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BIN
src/Library/ressources/Splash.png
(Stored with Git LFS)
BIN
src/Library/ressources/Splash.png
(Stored with Git LFS)
Binary file not shown.
BIN
src/Library/ressources/Splash_ntsc.png
(Stored with Git LFS)
Normal file
BIN
src/Library/ressources/Splash_ntsc.png
(Stored with Git LFS)
Normal file
Binary file not shown.
@@ -2,14 +2,16 @@
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#include <PSX/File/Processor/File_Processor.hpp>
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#include <PSX/File/Processor/File_Processor.hpp>
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#include <PSX/GPU/GPU.hpp>
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#include <PSX/GPU/GPU.hpp>
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#include "splash_image_boot.hpp"
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#ifdef JABYENGINE_PAL
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#include "splash_image_pal_boot.hpp"
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#else
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#include "splash_image_ntsc_boot.hpp"
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#endif //JABYENGINE_PAL
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namespace GPU {
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namespace GPU {
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void display_logo() {
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void display_logo() {
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Display::disable();
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// Upload SplashScreen picture
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// Upload SplashScreen picture
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auto state = FileProcessor::create(reinterpret_cast<const uint32_t*>(SplashScreen), SimpleTIM(0, 0, 0, 0));
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auto state = FileProcessor::create(reinterpret_cast<const uint32_t*>(SplashScreen), SimpleTIM(32, 0, 0, 0));
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while(state.process((sizeof(SplashScreen)/sizeof(uint32_t))));
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while(state.process((sizeof(SplashScreen)/sizeof(uint32_t))));
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Display::enable();
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Display::enable();
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@@ -20,6 +22,7 @@ namespace GPU {
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Screen::configurate();
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Screen::configurate();
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Screen::exchange_buffer_and_display();
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Screen::exchange_buffer_and_display();
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quick_fill_fast(Color24::Black(), PositionU16(0, 0), SizeU16(640, 512));
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GPU::wait_ready_for_CMD();
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quick_fill_fast(Color24::Black(), PositionU16(32, 0), SizeU16(Display::Width, Display::Height));
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}
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}
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}
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}
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