Build and integrate Splash Image
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1
src/Library/.gitignore
vendored
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1
src/Library/.gitignore
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@@ -0,0 +1 @@
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src/BootLoader/splash_image_boot.cpp
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@@ -47,7 +47,7 @@
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{
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{
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"id": "target",
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"id": "target",
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"type": "pickString",
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"type": "pickString",
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"options": ["build", "clean", "rebuild", "splash"],
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"options": ["build", "clean", "rebuild"],
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"default": "build",
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"default": "build",
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"description": "build target",
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"description": "build target",
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}
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}
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@@ -3,18 +3,21 @@ JABY_ENGINE_DIR = ../../
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ARTIFACT = libJabyEngine
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ARTIFACT = libJabyEngine
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BUILD_DIR = bin
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BUILD_DIR = bin
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SPLASH_IMAGE = src/BootLoader/splash_image_boot.cpp
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CCFLAGS += -Iinclude -I../../include
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CCFLAGS += -Iinclude -I../../include
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CCFLAGS += -save-temps=obj
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CCFLAGS += -save-temps=obj
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include ../../lib/Wildcard.mk
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include ../../lib/Wildcard.mk
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SRCS = $(call rwildcard, src, c cpp)
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SRCS = $(call rwildcard, src, c cpp)
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SRCS += src/syscall_printf.asm
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SRCS += src/syscall_printf.asm
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SRCS += $(SPLASH_IMAGE)
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include ../../lib/Makefile
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include ../../lib/Makefile
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LIB_DIR = ../../lib/$(CONFIG_NAME)
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LIB_DIR = ../../lib/$(CONFIG_NAME)
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#Linking rule
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#Linking rule
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$(TARGET).a: $(OBJS)
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$(TARGET).a: $(OBJS) $(SPLASH_IMAGE)
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@mkdir -p $(dir $@)
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@mkdir -p $(dir $@)
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$(AR) rcs $(TARGET).a $(OBJS)
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$(AR) rcs $(TARGET).a $(OBJS)
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@@ -22,14 +25,13 @@ $(LIB_DIR)/$(ARTIFACT).a: $(TARGET).a
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@mkdir -p $(LIB_DIR)
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@mkdir -p $(LIB_DIR)
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cp $(TARGET).a $(LIB_DIR)/$(ARTIFACT).a
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cp $(TARGET).a $(LIB_DIR)/$(ARTIFACT).a
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ressources/Splash.cpp: ressources/Splash.png
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$(SPLASH_IMAGE): ressources/Splash.png
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jaby_engine_fconv $< simple-tim full16 | cpp_out --name SplashScreen -o $@
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jaby_engine_fconv $< simple-tim full16 | cpp_out --name SplashScreen -o $@
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#Rules section for default compilation and linking
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#Rules section for default compilation and linking
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splash: ressources/Splash.cpp
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all: $(LIB_DIR)/$(ARTIFACT).a
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all: $(LIB_DIR)/$(ARTIFACT).a
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clean:
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clean:
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rm -fr $(SPLASH_IMAGE)
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rm -fr $(OUTPUT_DIR)
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rm -fr $(OUTPUT_DIR)
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rm -fr $(LIB_DIR)/$(ARTIFACT).a
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rm -fr $(LIB_DIR)/$(ARTIFACT).a
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