Commit Graph

288 Commits

Author SHA1 Message Date
Jaby
4870813d2d Prepare IO Ports for timer 2023-01-06 12:14:53 +01:00
Jaby
c503ce663d Improve LZ4 decompression 2023-01-03 21:20:53 +01:00
Jaby
fc91b572ec Implement LZ4 strip and make tools write errors to err instead of out 2023-01-03 16:34:39 +01:00
Jaby
0fe106fcaa Broken LZ4 algorithm! The decompression seems to work now (needs improvement?) but the conversion tools emit 64K block sizes which is unhelpfull for us 2022-12-29 23:18:37 +01:00
Jaby
1ec9d9f1a7 Make LZ4 Decompressor return a state value 2022-12-29 13:25:48 +01:00
Jaby
8655fdc897 Setup LZ4 decompressor but have it copy data for now 2022-12-27 22:06:14 +01:00
Jaby
3815f2ea94 LZ4 compress splash images 2022-12-27 20:59:07 +01:00
Jaby
c995fe0713 Improves return types with Progress type 2022-12-23 22:06:10 +01:00
Jaby
9857b367aa Create LZ4 decompressor files 2022-12-23 21:18:44 +01:00
Jaby
9d97cf746d Introduce the JabyEngine namespace to all files 2022-12-23 21:18:25 +01:00
Jaby
89ac06806c Prepare CircularBuffer 2022-12-16 21:54:01 +01:00
Jaby
44e4953e34 Introduce empty overlay boot file and improve task name 2022-12-16 21:23:24 +01:00
Jaby
c8b92ecb02 Prepare makefile 2022-12-16 04:25:48 +01:00
Jaby
9fd9da783c Use main 2022-12-16 03:47:30 +01:00
Jaby
054592ab90 Prepare save spot for booting 2022-12-16 03:20:08 +01:00
Jaby
90e3569a4d Slowly come up with design for loading from CD 2022-12-12 04:18:35 +01:00
Jaby
4c4f1cafad Prepare CD code and unify header names 2022-12-12 03:43:18 +01:00
Jaby
19f13e2974 Remove executing main 2022-12-04 04:55:04 +01:00
Jaby
53882edbd6 Implement Overlay generation 2022-11-30 02:36:17 +01:00
Jaby
d296667b44 Call which will be a overlay later 2022-11-29 03:28:42 +01:00
Jaby
3f65b12588 Support PAL and NTSC splash image 2022-10-05 22:01:01 +02:00
Jaby
4ad93cbd23 Setup Display to standard resolution instead of high res 2022-10-04 21:54:40 +02:00
Jaby
a5823364cf Setup DisplayArea 2022-10-03 16:23:35 +02:00
Jaby
4faaf46b7b Separate between Display and Screen 2022-10-03 15:40:46 +02:00
Jaby
c5f0bec3f7 Configurate Screen 2022-10-03 15:38:54 +02:00
Jaby
85b8cacb1b Emit PAL/NTSC library depending on the configuration 2022-10-03 14:54:59 +02:00
Jaby
a7cb6ce0f6 Create Macros for PAL/NTSC 2022-10-02 17:47:24 +02:00
Jaby
fe6cad2c27 Start configurating GPU 2022-10-02 17:32:23 +02:00
Jaby
8273207a31 Correct header file extension 2022-10-02 16:45:02 +02:00
Jaby
da60502c98 Support CLUT (untested) 2022-10-02 14:18:35 +02:00
Jaby
96ed4b54a0 Improve code 2022-10-02 14:12:02 +02:00
Jaby
64b0baee4d Clean Up 2022-10-02 13:17:38 +02:00
Jaby
c255c9259f Upload Direct16 pic 2022-10-02 13:14:30 +02:00
Jaby
32e136701a Improvements to parse Texture data 2022-10-02 11:49:55 +02:00
Jaby
6004faf3ea Include SplashImage and detect right type 2022-10-02 11:01:42 +02:00
Jaby
a9a89e19f3 Generated hpp file instead of cpp 2022-10-02 11:01:22 +02:00
Jaby
7c63dfa6b9 Use continous memory for loading files 2022-10-02 10:18:27 +02:00
Jaby
1ade863fbb Verify basic usage of FileProcessor 2022-10-01 22:40:40 +02:00
Jaby
fd693abaee Build and integrate Splash Image 2022-09-29 20:51:18 +02:00
Jaby
f03ff2da2b Use cpp_out 2022-09-28 21:21:45 +02:00
Jaby
b032f90e5b Create Splash.cpp 2022-09-28 20:53:32 +02:00
Jaby
705c73e061 Prepare splash target 2022-09-28 20:27:48 +02:00
Jaby
a6f13db22c Add Splash image 2022-09-28 20:22:03 +02:00
Jaby
7befd492cc Remove Port namespace and clean up 2022-09-11 15:51:09 +02:00
Jaby
b28c381c0d Use DMA for GPU 2022-09-11 15:44:45 +02:00
Jaby
ae5a4a80dd Create pattern 2022-09-11 13:40:20 +02:00
Jaby
d25565d030 Clean Up 2022-09-11 11:44:58 +02:00
Jaby
fdf8ba0e9a Making ComplexBitMap a POD part 1 2022-09-11 11:36:51 +02:00
Jaby
9da81fc5d0 Added named colors 2022-09-11 10:17:02 +02:00
Jaby
6f9339ce7f Introduce internal and normal GPU functions 2022-09-11 10:10:51 +02:00