Commit Graph

220 Commits

Author SHA1 Message Date
Jaby
53882edbd6 Implement Overlay generation 2022-11-30 02:36:17 +01:00
Jaby
d296667b44 Call which will be a overlay later 2022-11-29 03:28:42 +01:00
Jaby
3f65b12588 Support PAL and NTSC splash image 2022-10-05 22:01:01 +02:00
Jaby
4ad93cbd23 Setup Display to standard resolution instead of high res 2022-10-04 21:54:40 +02:00
Jaby
a5823364cf Setup DisplayArea 2022-10-03 16:23:35 +02:00
Jaby
4faaf46b7b Separate between Display and Screen 2022-10-03 15:40:46 +02:00
Jaby
c5f0bec3f7 Configurate Screen 2022-10-03 15:38:54 +02:00
Jaby
85b8cacb1b Emit PAL/NTSC library depending on the configuration 2022-10-03 14:54:59 +02:00
Jaby
a7cb6ce0f6 Create Macros for PAL/NTSC 2022-10-02 17:47:24 +02:00
Jaby
fe6cad2c27 Start configurating GPU 2022-10-02 17:32:23 +02:00
Jaby
8273207a31 Correct header file extension 2022-10-02 16:45:02 +02:00
Jaby
da60502c98 Support CLUT (untested) 2022-10-02 14:18:35 +02:00
Jaby
96ed4b54a0 Improve code 2022-10-02 14:12:02 +02:00
Jaby
64b0baee4d Clean Up 2022-10-02 13:17:38 +02:00
Jaby
c255c9259f Upload Direct16 pic 2022-10-02 13:14:30 +02:00
Jaby
32e136701a Improvements to parse Texture data 2022-10-02 11:49:55 +02:00
Jaby
6004faf3ea Include SplashImage and detect right type 2022-10-02 11:01:42 +02:00
Jaby
a9a89e19f3 Generated hpp file instead of cpp 2022-10-02 11:01:22 +02:00
Jaby
7c63dfa6b9 Use continous memory for loading files 2022-10-02 10:18:27 +02:00
Jaby
1ade863fbb Verify basic usage of FileProcessor 2022-10-01 22:40:40 +02:00
Jaby
fd693abaee Build and integrate Splash Image 2022-09-29 20:51:18 +02:00
Jaby
f03ff2da2b Use cpp_out 2022-09-28 21:21:45 +02:00
Jaby
b032f90e5b Create Splash.cpp 2022-09-28 20:53:32 +02:00
Jaby
705c73e061 Prepare splash target 2022-09-28 20:27:48 +02:00
Jaby
a6f13db22c Add Splash image 2022-09-28 20:22:03 +02:00
Jaby
7befd492cc Remove Port namespace and clean up 2022-09-11 15:51:09 +02:00
Jaby
b28c381c0d Use DMA for GPU 2022-09-11 15:44:45 +02:00
Jaby
ae5a4a80dd Create pattern 2022-09-11 13:40:20 +02:00
Jaby
d25565d030 Clean Up 2022-09-11 11:44:58 +02:00
Jaby
fdf8ba0e9a Making ComplexBitMap a POD part 1 2022-09-11 11:36:51 +02:00
Jaby
9da81fc5d0 Added named colors 2022-09-11 10:17:02 +02:00
Jaby
6f9339ce7f Introduce internal and normal GPU functions 2022-09-11 10:10:51 +02:00
Jaby
6809923701 Introduce QuickFill 2022-09-08 21:36:12 +02:00
Jaby
e83b5350a7 Make SPU wait for boot up sound to finish 2022-09-08 20:36:54 +02:00
Jaby
564e8a6e8b Prepare GPU setup 2022-09-08 20:36:36 +02:00
Jaby
ab9d47dde8 Implement GPUSTAT and update IOPort design 2022-09-07 21:45:28 +02:00
Jaby
64c289715f Merge branch 'main' into GPU-Setup 2022-09-07 19:49:51 +02:00
Jaby
27716c020c Add Port namespace for DMA 2022-09-07 19:49:37 +02:00
Jaby
f30716767f Small cleanup of boot related sources 2022-09-07 19:47:56 +02:00
Jaby
2a55463efd Create files and call hirachy for GPU 2022-09-07 19:17:59 +02:00
Jaby
ebbfe28777 Final clean up of IOPort 2022-09-07 19:08:11 +02:00
Jaby
3ee83c049f Support 'with' 2022-09-05 22:35:38 +02:00
Jaby
cf38a28107 Remove endless loop 2022-09-05 21:05:51 +02:00
Jaby
23733abc2b Improve IOPort code 2022-09-05 20:58:33 +02:00
Jaby
c21b545166 Replaced a magic value with a namedmagic value 2022-09-05 17:23:51 +02:00
Jaby
52fdcdb197 Setup SPU 2022-09-02 22:29:44 +02:00
Jaby
3a0a53c458 Almost finished setup SPU 2022-09-02 18:05:21 +02:00
Jaby
e3a53bfd42 Clear voices 2022-09-02 13:04:24 +02:00
Jaby
595b6e0ec5 Use new fancy way to set values at build time 2022-09-02 12:07:22 +02:00
Jaby
c7608b7934 Clear Control Register 2022-09-02 11:33:42 +02:00