Jaby
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c995fe0713
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Improves return types with Progress type
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2022-12-23 22:06:10 +01:00 |
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Jaby
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9857b367aa
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Create LZ4 decompressor files
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2022-12-23 21:18:44 +01:00 |
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Jaby
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9d97cf746d
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Introduce the JabyEngine namespace to all files
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2022-12-23 21:18:25 +01:00 |
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Jaby
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89ac06806c
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Prepare CircularBuffer
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2022-12-16 21:54:01 +01:00 |
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Jaby
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44e4953e34
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Introduce empty overlay boot file and improve task name
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2022-12-16 21:23:24 +01:00 |
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Jaby
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c8b92ecb02
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Prepare makefile
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2022-12-16 04:25:48 +01:00 |
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Jaby
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9fd9da783c
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Use main
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2022-12-16 03:47:30 +01:00 |
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Jaby
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054592ab90
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Prepare save spot for booting
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2022-12-16 03:20:08 +01:00 |
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Jaby
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90e3569a4d
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Slowly come up with design for loading from CD
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2022-12-12 04:18:35 +01:00 |
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Jaby
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4c4f1cafad
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Prepare CD code and unify header names
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2022-12-12 03:43:18 +01:00 |
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Jaby
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19f13e2974
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Remove executing main
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2022-12-04 04:55:04 +01:00 |
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Jaby
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53882edbd6
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Implement Overlay generation
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2022-11-30 02:36:17 +01:00 |
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Jaby
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d296667b44
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Call which will be a overlay later
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2022-11-29 03:28:42 +01:00 |
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Jaby
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3f65b12588
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Support PAL and NTSC splash image
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2022-10-05 22:01:01 +02:00 |
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Jaby
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4ad93cbd23
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Setup Display to standard resolution instead of high res
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2022-10-04 21:54:40 +02:00 |
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Jaby
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a5823364cf
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Setup DisplayArea
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2022-10-03 16:23:35 +02:00 |
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Jaby
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4faaf46b7b
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Separate between Display and Screen
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2022-10-03 15:40:46 +02:00 |
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Jaby
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c5f0bec3f7
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Configurate Screen
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2022-10-03 15:38:54 +02:00 |
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Jaby
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85b8cacb1b
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Emit PAL/NTSC library depending on the configuration
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2022-10-03 14:54:59 +02:00 |
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Jaby
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a7cb6ce0f6
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Create Macros for PAL/NTSC
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2022-10-02 17:47:24 +02:00 |
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Jaby
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fe6cad2c27
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Start configurating GPU
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2022-10-02 17:32:23 +02:00 |
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Jaby
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8273207a31
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Correct header file extension
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2022-10-02 16:45:02 +02:00 |
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Jaby
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da60502c98
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Support CLUT (untested)
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2022-10-02 14:18:35 +02:00 |
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Jaby
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96ed4b54a0
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Improve code
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2022-10-02 14:12:02 +02:00 |
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Jaby
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64b0baee4d
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Clean Up
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2022-10-02 13:17:38 +02:00 |
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Jaby
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c255c9259f
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Upload Direct16 pic
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2022-10-02 13:14:30 +02:00 |
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Jaby
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32e136701a
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Improvements to parse Texture data
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2022-10-02 11:49:55 +02:00 |
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Jaby
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6004faf3ea
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Include SplashImage and detect right type
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2022-10-02 11:01:42 +02:00 |
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Jaby
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a9a89e19f3
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Generated hpp file instead of cpp
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2022-10-02 11:01:22 +02:00 |
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Jaby
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7c63dfa6b9
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Use continous memory for loading files
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2022-10-02 10:18:27 +02:00 |
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Jaby
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1ade863fbb
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Verify basic usage of FileProcessor
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2022-10-01 22:40:40 +02:00 |
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Jaby
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fd693abaee
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Build and integrate Splash Image
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2022-09-29 20:51:18 +02:00 |
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Jaby
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f03ff2da2b
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Use cpp_out
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2022-09-28 21:21:45 +02:00 |
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Jaby
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b032f90e5b
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Create Splash.cpp
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2022-09-28 20:53:32 +02:00 |
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Jaby
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705c73e061
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Prepare splash target
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2022-09-28 20:27:48 +02:00 |
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Jaby
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a6f13db22c
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Add Splash image
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2022-09-28 20:22:03 +02:00 |
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Jaby
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7befd492cc
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Remove Port namespace and clean up
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2022-09-11 15:51:09 +02:00 |
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Jaby
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b28c381c0d
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Use DMA for GPU
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2022-09-11 15:44:45 +02:00 |
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Jaby
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ae5a4a80dd
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Create pattern
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2022-09-11 13:40:20 +02:00 |
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Jaby
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d25565d030
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Clean Up
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2022-09-11 11:44:58 +02:00 |
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Jaby
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fdf8ba0e9a
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Making ComplexBitMap a POD part 1
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2022-09-11 11:36:51 +02:00 |
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Jaby
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9da81fc5d0
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Added named colors
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2022-09-11 10:17:02 +02:00 |
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Jaby
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6f9339ce7f
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Introduce internal and normal GPU functions
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2022-09-11 10:10:51 +02:00 |
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Jaby
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6809923701
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Introduce QuickFill
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2022-09-08 21:36:12 +02:00 |
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Jaby
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e83b5350a7
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Make SPU wait for boot up sound to finish
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2022-09-08 20:36:54 +02:00 |
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Jaby
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564e8a6e8b
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Prepare GPU setup
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2022-09-08 20:36:36 +02:00 |
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Jaby
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ab9d47dde8
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Implement GPUSTAT and update IOPort design
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2022-09-07 21:45:28 +02:00 |
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Jaby
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64c289715f
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Merge branch 'main' into GPU-Setup
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2022-09-07 19:49:51 +02:00 |
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Jaby
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27716c020c
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Add Port namespace for DMA
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2022-09-07 19:49:37 +02:00 |
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Jaby
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f30716767f
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Small cleanup of boot related sources
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2022-09-07 19:47:56 +02:00 |
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